Tuesday, 18 August 2009

[Guest Writer] Why I Love EA

The following article has been written by a Mr Ben Taylor, a good friend of mine who has kindly sent me a couple of articles to pop online. This particular one talks about a certain major player in the videogames industry, who over the years have recieved a fair amount of flak... How times change..

Enjoy!

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Why I love EA

There was a time in my youth where EA would bring forth feelings of derision and disdain in my young mind. I viewed them as the scourge of videogames, dispensing of heart and soul for capital, releasing the same game year in, year out; Fifa being the main culprit, along with Need for Speed. I remember the heartache I felt when I found that EA had bought Criterion, and braced myself for ‘Burnout 7: Low Rider Destruction Tour’ , where you played Jean Claude Van Damme and had to fit your low rider with guns and blow up the other pimps, as all the ho’s would flock to you. It was very similar to Burnout 6: Sizzle Pimps.

How wrong I was. Burnout 6 instead has been a forerunner in how to really work download content. Giving content away for free to entice the player to keep playing, then using that trust to ease the fanbase into paid content, culminating in the creation Big Surf Island, a place that is big enough to be a game within itself. It has also shown publishers how to combat the pre-owned market, giving away content means people hold on to their games, a method which is now being employed by all the biggest games, at least on 360. Gears, Halo, CoD, Fable and Fallout have all trickled through the download content, following the path set by Burnout Paradise and EA.

The two games I mentioned at the start of this have also been given new impetus thanks to the turnaround at EA. Fifa is finally the king of the soccer game. Anybody who says Pro Evo is still better hasn’t played Fifa 09. Fifa, although not the first to do it, as good as gives you two games in the box with its excellent Be A Pro mode, and is the first Fifa to dip its toes into something I feel will be incredibly important going forward. You can opt to have one league have its players skills improved or diminished based on how they are performing in real life. One league is free, any more and you have to pay, a very fair deal. I foresee this as the future of sports games. Small updates to the game and transfers done real time based on a subscription model. Fans given the option of either a 1200 MS point fee to update all the players and add the new tweaks to the game but keep the same front end and visual engine or to buy the new retail game at £40. If you want to play against the players with the new game you can update your older version. Madden is already plotting a course with a similar method and I feel it will be a success, EA setting the course for the rest to follow.

Need for Speed is also going through the changes. Back when Criterion was bought who’d have thought that they’d end up being a team working on one of 4 Need for Speed SKU’s including an online only game.

Spore would never have been funded by any other publisher. The Sims would never have existed, let alone 3 iterations. And Henry Hatsworth would be a drawing in the back of a Maths book.

What other company has the gall to release two massive ip’s at Christmas, one with an untried game mechanic. Dead Space and Mirrors Edge didn't perform as expected and I really hope it hasn’t put EA off trying new ip’s as Dead Space is phenomenal and Mirrors Edge, when it’s clicking and you’re not stop/starting with gunplay, is exhilarating.

EA have also recognised the diminishing returns of games. They have recently dumped the Godfather license and the Lord of the Rings license, stating that no more games will be made from those licenses.

Listening to the 1up podcast it was hypothesised that Command & Conquer 4 would be the first major PC game without a retail version, something that I wouldn’t bet against.

The irony regarding my youth was that I was a Nintendo fanboy. A company that has left its major core franchises with so little breathing space. Metroid is now being made by Team Ninja, Mario had to go into outer space for refreshment and Zelda, well, and I don’t think we’ll be seeing Zelda for a while. Zelda has become so stuck in its ways and it will take a major over hall to become in any way relevant to modern gaming.

I don’t know who initiated the turnaround in EA’s outlook but I’m glad it happened. I think it could have been influenced by EA’s biggest publisher crown being passed to Activision, giving them more reason to innovate but whatever it was, I’m glad it happened.

BT

Wednesday, 15 July 2009

[Update] Remember Me?

Remember the guy who promised you further round-ups following on from E3? Yep..that was me..and I'm very sorry for not following through with my promise. I've made the decision to stop making promises based on blog posts until I get into the swing of making regular updates. You could argue that I'm making a promise not to make promises, but enough about that...

Anyway, with the apology out of the way, lets move on...

A couple of weeks ago, the UK government published the 'Digital Britain' report. Within this report were a few key points in regards to the games industry, the major one being the decision to side with PEGI video games rating system, instead of the long standing BBFC ones.

For those who aren't sure what it is I'm talking about, PEGI (Pan European Game Information) ratings are already seen on some games. Their ratings come in several different flavours, such as 12+ and 16+. Aswell as a recommended age they also provide little markings on the back of the box which show if the game includes violence, sexual themes and swearing, using symbols.

The BBFC rated games however (that's the British Board of Film Classification) can be identified by the recommended age of the product (U, 12, 15, 18), surrounded by a circle, and can also be found more commonly on film titles.

Within the next year or so, you'll see more and more PEGI rated titles and less BBFC ones, until finally PEGI completely takes over the reins.

What's my view on all this? Personally, I find BBFC ratings to be more prominent, which is helped by the fact parents see BBFC ratings on DVDs and the such. The way in which the ratings are displayed are clearer. PEGI have shown since the report that they will be slightly changing the way in which their age ratings will be displayed, adding a bit of colour to the mix, which should hopefully make them stand out a little more than they currently do. I do like the symbol system PEGI use in conjunction with the age rating, as it helps to identify what makes that particular game the age rating that it is.

The important thing will be the transition between the two. As always, alot of the pressure of enforcing and educating the new single form of age ratings to the general public will fall to retail members of staff.

I can't see it affecting the general public too much. Yes, in most cases the ratings will look different, but the concept is still the same. For more information on PEGI ratings, visit their website, which can be found here.

Before I close up this post, I though I'd share this with you:


That folks, is the contents of Activision's Call of Duty: Modern Warfare 2 Prestige Edition. And yes, they are working night vision goggles. The price? $149. No word on a UK release as of yet. Check Kotaku's article for full details of the contents.

Oh, and one more thing. I've just read an article on MCV in regards to a statement made by Sony executive Peter Edwards. He revealed that currently less than 30% of PSN users who download and use Playstation Home return after their first go. That's a huge 70% of people who haven't returned (of which, I am one of). In Sony's defence, they have increased the content within Home over the past few months, but, well, in my case, the time in which it takes to download all the needed updates (not to mention all the downloading of areas that you walk into) is a massive put-off. The content in Home just doesn't seem worth it just yet. Sony took a gamble with Home, it's a massive project, and I would like it to become a better product, as it has potential, but with figures like the ones above, it must feel to the people behind Home to be a massive uphill climb.

Just to add to the end of this post, I'm now in my new room. That's right, I've spread my wings and am now living with 3 of my friends. I just hope they can encourage me to stop being lazy and get writing on a more regular basis.

Until next time...which shall hopefully be sooner rather than later!

Wednesday, 10 June 2009

[Delays] Updates and Excuses

First off..sorry for not yet posting the next of the E3 roundups (Nintendo is the scheduled next one). I signed in just now to finish/post the next update, only to find its disappeared...fantastic...

I promise, if not tonight, then in the morning, you shall have the next part of my E3 roundup!

In other news, and less gaming related, I turned 25 last saturday. Can't say I've noticed a difference, apart from mentally knowing that I'm yet another year older. All and all though, was a fantastic birthday weekend, kicking off with getting my hands on a Muse ticket (call it a present for myself) on Friday morning.

A big thank you to everyone for making it such a fun weekend!

On another note, I can't believe I wasted a couple of days without relizing that Final Fantasy VII had appeared on the UK PSN Store. It has now been purchased and installed, on my PS3 and PSP. If you haven't played it before, or, like myself, played it and loved it the first time round...then..well..what are you waiting for? It's £7.99, and worth every penny.

Thursday, 4 June 2009

[E3] Microsoft Round Up


With the big 3's conferences out of the way, and the real show-floor gaming beginning, I thought I'd take some time going over what each of the major console manufacturers have announced this week. Once I've completed the posts for Sony, Microsoft and Nintendo, aswell as mentioning other muti-platform announcements, I'll take some time out to pick out some of my early impressions. But anyway..that's for later!

First up (and in order of conferences this week) is Microsoft:

Project Natal

Alright, lets get the big announcement out of the way first!

Project Natal is the current codename for the Xbox 360's new motion sensored controller. A new Live Vision Camera you ask? Well..not quite...

Sitting just below your T.V. this new camera from Microsoft is capable of mapping your body movements, facial recognition and voice recognition. The best way of imagining how this all could work can be left to the following video:




Pretty impressive huh? I was! It was inevitable that Microsoft were bringing some form of new motion sensored device to E3, in an effort to steal some of the Wii's gaming audience, but I wasn't expect what Project Natal offers.

Lionhead Studio's Peter Molyneux went on to demo 'Milo', a virtual boy, using the 360's new camera. I highly recommend reading Stephen Totilo's experience with Milo over at Kotaku. If you weren't impressed before, I'm sure you'll be at the very least a little impressed now!
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Social Networking, Music and T.V.

Before Christmas Xbox 360 users, for no extra charge, shall be able to access Facebook and Twitter on their 360. Along with this, and again for no extra charge, you'll also be able to access Last.FM straight from your dash.

Not so free, will be Microsoft's 'Games on Demand' service, saving you a trip to the shops, allowing you to download the latest 360 games straight to your console. Microsoft have also formed a partnership with Sky, which yet again is scheduled before Christmas. This will allow users to watch popular Sky programs, movies and sport much like their online offering, but through their 360s with no addition hardware required.
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Halo Reach, Forza 3, Left 4 Dead 2 and Crackdown 2

Forza Motorsport 3 has been rumoured to be in production for some time, but now its official, and is being aimed to be instores come Christmas. Graphics have been improved aswell as the frame rate thanks to a new engine powering the game, new cars are to be added along with ofcourse new tracks. Another interesting addition is the ability to create, edit and upload your own racing videos to Forza's website, of which you can then download.

Left 4 Dead 2 will be set around the timeline of the first L4D. Introducing 4 new survivors its also expected to offer 'deeper cooperative gameplay' aswell as being longer than its predecessor. Improving upon L4D's A.I Director, the A.I. Director 2 shall not only change the location of the zombies each time you play, oh no, now it'll also change weather effects, objects and pathways. Backed with new weapons (which include a chainsaw!) and more close combat melee action, it aims to be more than just L4D with a little more content.

We haven't had chance to buy Halo 3: ODST yet, but that hasn't stopped the announcement of a new entry into the Halo franchise. Dubbed Halo: Reach, it shall be set before the events of the original Halo game. No other information has been released about the game, apart from the fact (as stated at the end of the video teaser below) don't expect it before fall of next year:



You'll also note that for those who purchase Halo: ODST shall get an invite code for the multiplayer beta of Halo:Reach.

Not alot has been mentioned regarding Crackdown 2, apart from it'll be slightly different than the first. Some form of virus has infected the cities residents, causing them to act like zombies. The title shall also have cooperative and competitive multiplayer modes.
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Metal Gear Rising

Now..I wasn't too sure on where to put this. When Microsoft first announced this title on Monday during their conference, although never really stated, everyone assumed it to be an Xbox 360 exclusive. This apparently is not the case.

Staring Raiden as the lead character (not Solid Snake) you can check out the teaser trailer below:




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Alan Wake

Remedy Studios new title has been rather quiet as of late..that's all changed now as new screenshots and a trailer were shown off to the public.

Its scheduled for Spring of next year.
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Perfect Dark

The original N64 hit, Perfect Dark, will be hitting Xbox Live Arcade later this year. Rumoured to be able to run in 1080p, along with being able to have online multiplayer matches. I..cannot..wait... One of my most played N64 games!
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360 Avatars

As the year progresses, expect lots more clothing for your avatars, aswell as props and awards that can be purchased or awarded (by completing game achievements possibly?)

Joy Ride, a new XBLA racing title is also being produced, which will support your avatars.
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Sorry for not going into much detail, and yes, I know I've missed some announcements out (as mentioned at the start of the post, multi-platform releases shall see its own post). My intentions are to round up some of the major news, some of which I shall break down into more detail, along with personal reaction.

Keep an eye open for Nintendo's round up, which should be online in the coming few days.

Many, many thanks to Kotaku and Gametrailers for the coverage provided over this week!

Monday, 1 June 2009

[Events] E3 is Upon Us

E3 kicks off today, with Microsoft's conference only a few hours away (at time of posting).

Lots of rumours and leaks have been appearing over the course of the last few days, including the (officially may I add) leaked information on the new PSP Go!

I've got a good feeling that atleast one of the big 3 are going to blow us all away with something we weren't expecting (and no, a motion-sensered peripheral from Microsoft does not fit that category!).

I've got my fingers crossed for Zone of the Enders 3, but sadly I expect we'll just see more news about a new Metal Gear from Kojima instead...

I'll post round ups of the news from L.A. over the course of the week.

Oh...and if your like me, and were un-happy that Final Fantasy VII got a release on the Japanese Playstation Store and not ours, well.. we could be in luck! It's appeared on ESRB's website for the U.S., meaning they'll get it soon hopefully. Fingers crossed we'll be next!

With thanks:
PSP Go! Info Leaked - Develop Magazine
ESRB Website confirms Final Fantasy VII for PS3/PSP - Kotaku